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a born-digital, open-review volume edited by Jack Dougherty and Kristen Nawrotzki

Part 5: See What I Mean? Visual, Spatial, and Game-based History

1 Leave a comment on paragraph 1 0 Digital scholarship allows historians to integrate visually rich source materials and interactivity into our writing, and several of our contributors took the opportunity to demonstrate their work and reflect on how it is changing our field. In “Visualizations and Historical Arguments,” John Theibault presents a broad overview of how charts and maps have influenced historical thinking from the birth of nineteenth-century social science to today’s processor-intensive digital era. Next, Stephen Robertson’s essay, “Putting Harlem on the Map,” recounts how he and his colleagues used spatial history tools to reconstruct the material lives of residents in this predominantly black New York City neighborhood during the 1920s, with examples of how these maps reshaped his historical analysis and writing. Finally, in “Pox and the City: Digital Games and the Writing of History,” Laura Zucconi, Ethan Watrall, Hannah Ueno, and Lisa Rosner offer an insiders’ view of the storytelling and design challenges they face in creating a role-playing historical simulation on the invention of the smallpox vaccine in nineteenth-century Scotland.

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Source: http://writinghistory.trincoll.edu/evidence/